INDUSTRY:
Product Design
CLIENT:
The Movie Game
YEAR:
2025
EXPERIENCE:
UX/Product Design & Strategy
The Movie Game: 1 Day Rapid POC w/ Figma & AI
Background & Concept.
I set out to rapidly build a proof of concept in 24 hours using Figma and AI tools, both to showcase my design capabilities and to explore how AI can accelerate the product design process.
The Movie Game was the perfect subject: a real party game I’ve played for years that blends personal inspiration with real UX challenges. The premise is simple, name a movie or actor, and the next person responds with a valid connection. Miss? You earn a letter (like HORSE). It’s fun, fast-paced, and chaotic, ideal for reimagining as a streamlined digital experience.
Goals & Constraints.
The main goal was to simulate a rapid, solo product sprint that delivered:
A fully designed mobile-first gameplay flow
A mini design system with reusable components
A clickable Figma prototype
Clear UX logic for turn-taking, scoring, and challenges
I limited the project to 1 day of focused work (~10–12 hours total) to mimic fast-paced design environments or hackathon-like settings, using a combination of ChatGPT, UX Pilot AI, Figma expertise, and manual iteration.
User Flow & Core Mechanics.
I mapped out a simple, repeatable gameplay loop:
Player names a movie or actor
Next player responds with a valid connection
If correct, play continues
If incorrect or slow, player is challenged
If the challenge holds, they earn a letter
First player to spell “MOVIE” loses
To speed up early exploration, I used UX Pilot to generate initial wireframes through AI-assisted prompts, which helped visualize the core mechanics.
The experience needed to be snappy, lightweight, and easy to understand, while also supporting fun social tension through timers, prompts, and scoring visuals.
Visual Design & Design System.
I created a small foundational design system in Figma, including:
Colors and branding for the game
Timer components (circular + progress bar)
Buttons, inputs & cards with layout and variants
Bold, playful typography and a modern game-like interface
I prioritized clarity, accessibility, and fun, with just enough polish to make it feel like a real product without overbuilding.
Outcomes & Reflections.
This 1-day proof-of-concept was a powerful reminder of how quickly we can turn ideas into real, testable interfaces with today’s design tools and AI helpers. Even in this short sprint, I was able to:
Translate a messy verbal game into structured interaction design
Prototype gameplay and user flow solo
Apply system thinking, hierarchy, and visual clarity throughout
If expanded, this could easily integrate features like IMDb verification, category filters, or even remote multiplayer.
Interactive Prototype.
To support the proof of concept, I created a clickable prototype in Figma that highlights the core user flow, from player setup to gameplay and scoring. While not every interaction is fully built out, the prototype effectively communicates the structure, logic, and potential of the app. It’s designed to quickly convey the concept in a tangible, visual way, perfect for stakeholder walkthroughs, usability validation, or pitching the idea for further development. The prototype demonstrates how the game could feel in the hands of users, even at this early stage.
Link to prototype: The Movie Game Prototype
© 2025 Chase Woods. All rights reserved. Concept, gameplay mechanics, and visuals are original creations intended for non-commercial demonstration.
Reflection.
This wasn’t about perfection, it was about proving how quickly great ideas can become real with focused execution.